You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
LifelinkWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.Whenever an opponent casts their second spell each turn, draw a card.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, that player loses 2 life.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
Vigilance, reach, trampleWhenever Elder Gargaroth attacks or blocks, choose one —• Create a 3/3 green Beast creature token.• You gain 3 life.• Draw a card.
Play with the top card of your library revealed.You may cast Goblin spells from the top of your library.As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.Discard a card: Ghostly Pilferer can't be blocked this turn.
Play with the top card of your library revealed.You may cast Goblin spells from the top of your library.As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
During your turn, this spell costs less to cast.End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.