Enchant creatureEnchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, return target instant or sorcery card from your graveyard to your hand.
As Runed Halo enters, choose a card name.You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Vigilance, protection from multicoloredWhen Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.