+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then...
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.): Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then...
During your turn, this spell costs less to cast.End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the...
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then...
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.−2: Target creature you control deals damage equal to its power to another target creature.−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't...
+1: Draw a card.−3: Put target creature on top of its owner's library.−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the...
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
When Barrin, Tolarian Archmage enters, return up to one other target creature or planeswalker to its owner's hand.At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped., Sacrifice Silversmote Ghoul: Draw a card.
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.−6: Creatures you control get +2/+2 and gain flying until end of turn.
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.Discard a card: Ghostly Pilferer can't be blocked this turn.
During your turn, Radha, Heart of Keld has first strike.You may look at the top card of your library any time, and you may play lands from the top of your library.: Radha gets +X/+X until end of turn, where X is the number of lands you control.