FlyingSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
FlyingSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
FlyingSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
FlyingSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
+1: Each player discards a card. Each opponent who can't loses 3 life.−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Vigilance, reach, trampleWhenever Elder Gargaroth attacks or blocks, choose one —• Create a 3/3 green Beast creature token.• You gain 3 life.• Draw a card.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, that player loses 2 life.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.
Vigilance, reach, trampleWhenever Elder Gargaroth attacks or blocks, choose one —• Create a 3/3 green Beast creature token.• You gain 3 life.• Draw a card.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.Whenever you cast a Cat spell, create a 1/1 white Dog creature token., : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.+1: Draw a card, then discard a card.−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)−10: Take two extra turns after this one.