Put two +1/+1 counters on target creature.Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Put two +1/+1 counters on target creature.Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Target player sacrifices a creature or planeswalker of their choice.Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker of their choice.
All creatures get -2/-2 until end of turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Tap target creature. It doesn't untap during its controller's next untap step.Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Tap target creature. It doesn't untap during its controller's next untap step.Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Flash (You may cast this spell any time you could cast an instant.)When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Flash (You may cast this spell any time you could cast an instant.)When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.