Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life.
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Flying, hasteIf a source would deal damage to you, it deals double that damage to you instead.If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.