HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Fleeting Memories enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, target player mills three cards.
Skulk (This creature can't be blocked by creatures with greater power.)When Uninvited Geist deals combat damage to a player, transform it.Unimpeded Trespasser can't be blocked.
Haste (This creature can attack and as soon as it comes under your control.)Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)