Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Fleeting Memories enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, target player mills three cards.
Skulk (This creature can't be blocked by creatures with greater power.)When Uninvited Geist deals combat damage to a player, transform it.Unimpeded Trespasser can't be blocked.
Skulk (This creature can't be blocked by creatures with greater power.)When Uninvited Geist deals combat damage to a player, transform it.Unimpeded Trespasser can't be blocked.
Haste (This creature can attack and as soon as it comes under your control.)Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Haste (This creature can attack and as soon as it comes under your control.)Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Gibbering Fiend enters, it deals 1 damage to each opponent.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)