Flying, trampleWhen Mindwrack Demon enters, mill four cards.Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Enchant creatureEnchanted creature attacks each combat if able.When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
This spell can't be countered.You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
, Tap an untapped creature you control: Transform Town Gossipmonger.Incited Rabble attacks each combat if able.: Incited Rabble gets +1/+0 until end of turn.
Create two 2/2 black Zombie creature tokens.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.Creature spells you cast cost less to cast.At the beginning of each upkeep, if a...
Delirium — : Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
FlyingGeralf's Masterpiece gets -1/-1 for each card in your hand., Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.Attacking creatures you control get +1/+0 and have trample.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
When Harvest Hand dies, return it to the battlefield transformed under your control.Equipped creature gets +1/+1.As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)Equip
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
TrampleDelirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Destroy target tapped creature.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.Whenever a Werewolf you control enters, you may transform it.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
When Fleeting Memories enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, target player mills three cards.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)