When Gibbering Fiend enters, it deals 1 damage to each opponent.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life.
Flying, trampleWhen Mindwrack Demon enters, mill four cards.Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Flying, hasteIf a source would deal damage to you, it deals double that damage to you instead.If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
MenaceAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.