Equipped creature has skulk. (It can't be blocked by creatures with greater power.)Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.Equip
DefenderThing in the Ice enters with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target opponent loses 3 life and you gain 3 life.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Spells your opponents cast that target Accursed Witch cost less to cast.When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.Enchant playerSpells you cast that target enchanted player cost less to cast.At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Enchant creatureEnchanted creature gets +1/+0 and has flying.: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.