Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
FlyingWhenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Target opponent loses 3 life and you gain 3 life.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.When Sage of Ancient Lore enters, draw a card.At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.Vigilance, trampleWerewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all...
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.+1: Creatures you control get +1/+1 and gain trample until end of turn.−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.−6: You get an emblem with...