IndestructibleAs long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)Your opponents can't gain life., Pay 2 life: Draw a card.
IndestructibleAs long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)Other creatures you control have trample.: Target creature gets +2/+2 until end of turn.
Enchant creatureWhen enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
+1: Create three 1/1 white Soldier creature tokens.−3: Destroy all creatures with power 4 or greater.−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Creatures you control have lifelink., : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Attacking creatures you control have deathtouch., : Choose one —• Put a +1/+1 counter on target creature.• Bow of Nylea deals 2 damage to target creature with flying.• You gain 3 life.• Put up to four target cards from your graveyard on the bottom of your library in any order.
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)Other creatures you control have vigilance.: Create a 2/1 white Cleric enchantment creature token.
+2: Exile the top three cards of target opponent's library.−X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.−10: Exile all cards from all opponents' hands and graveyards.
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Flying, haste, protection from white: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.