Underworld Cerberus can't be blocked except by three or more creatures.Cards in graveyards can't be the targets of spells or abilities.When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
+2: Exile the top three cards of target opponent's library.−X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.−10: Exile all cards from all opponents' hands and graveyards.
: Each player exiles the top card of their library face down., , Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
Defender, indestructible: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
Deathtouch: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
Enchant creatureWhen enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
+1: Add X mana in any combination of and/or , where X is the number of creatures you control.0: Create a 2/2 red and green Satyr creature token with haste.−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
First strike, vigilanceHeroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)