When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
+1: Add X mana in any combination of and/or , where X is the number of creatures you control.0: Create a 2/2 red and green Satyr creature token with haste.−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Protection from redElemental creatures you control get +1/+1.When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
When Nylea's Disciple enters, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Enchant creatureEnchanted creature can't be blocked.Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
IndestructibleAs long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)At the beginning of your upkeep, scry 1.: Target creature you control can't be blocked this turn.
Enchant creatureWhen enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.