Urza's Saga
[B] Vebulid
USG#165#N
Vebulid enters with a +1/+1 counter on it.At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.When Vebulid attacks or blocks, destroy it at end of combat.
[rare] rare
Urza's Saga
[5][B] Witch Engine
USG#169#N
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.): Add . Target opponent gains control of Witch Engine. (Activate only as an instant.)
[rare] rare
Urza's Saga
[2][W][W] Serra's Embrace
USG#47#N
Enchant creatureEnchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
[uncommon] uncommon
Urza's Saga
[2][B][B] Pestilence
USG#147#N
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.: Pestilence deals 1 damage to each creature and each player.
[common] common
Urza's Saga
[4][R] Scoria Wurm
USG#212#N
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
[rare] rare
Urza's Saga
[X][R] Outmaneuver
USG#205#N
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
[uncommon] uncommon
Urza's Saga
[U] Telepathy
USG#102#N
Your opponents play with their hands revealed.
[uncommon] uncommon
Urza's Saga
[1][U] Fog Bank
USG#75#N
Defender (This creature can't attack.)FlyingPrevent all combat damage that would be dealt to and dealt by this creature.
[uncommon] uncommon
Urza's Saga