Urza's Saga
[1][U] Launch
USG#82#N
Enchant creatureEnchanted creature has flying.When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
[common] common
Urza's Saga
[1][B][B] Sanguine Guard
USG#155#N
First strike: Regenerate Sanguine Guard.
[uncommon] uncommon
Urza's Saga
[1][G] Symbiosis
USG#275#N
Two target creatures each get +2/+2 until end of turn.
[common] common
Urza's Saga
[4] Mobile Fort
USG#303#N
Defender (This creature can't attack.): Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
[uncommon] uncommon
Urza's Saga
[R] Reflexes
USG#208#N
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
[common] common
Urza's Saga
[1][W] Rune of Protection: White
USG#41#N
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.Cycling (, Discard this card: Draw a card.)
[common] common
Urza's Saga
[U] Sandbar Merfolk
USG#94#N
Cycling (, Discard this card: Draw a card.)
[common] common
Urza's Saga
[2][G] Gaea's Bounty
USG#254#N
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
[common] common
Urza's Saga