Whenever a nontoken creature you control enters, you may pay . If you do, create a 1/1 white Spirit creature token with flying., Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Trample: Permanents you control gain indestructible until end of turn., Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Put target creature card from a graveyard onto the battlefield under your control.
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."Whenever equipped creature dies, target opponent gains control of Avarice Amulet.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Other Goblin creatures you control attack each combat if able.At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
FlyingWhen Siege Dragon enters, destroy all Walls your opponents control.Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.