Defender (This creature can't attack.)Whenever you gain life, put a +1/+1 counter on Wall of Limbs., Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Flying, vigilance: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Put target creature card from a graveyard onto the battlefield under your control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Other Goblin creatures you control attack each combat if able.At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
First strike: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls., Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that...
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
FlyingWhen Siege Dragon enters, destroy all Walls your opponents control.Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Whenever equipped creature deals combat damage to a player, you may draw a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
First strike (This creature deals combat damage before creatures without first strike.)Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Kird Chieftain gets +1/+1 as long as you control a Forest.: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)