FlyingWhenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Stoke the Flames deals 4 damage to any target.
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
, Sacrifice Generator Servant: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
+1: Look at the top two cards of your library. Put one of them into your graveyard.−3: Return another target nonland permanent to its owner's hand.−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Equipped creature can't be blocked.Whenever equipped creature is dealt damage, destroy it.Equip (: Attach to target creature you control. Equip only as a sorcery.)