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[1][W][U] Lawmage's Binding

JMP#453#N
FlashEnchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.

[common] common

Jumpstart

7 Kč
Vyprodáno

[4][W] Knightly Valor

JMP#115#N
Enchant creatureWhen Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)Enchanted creature gets +2/+2 and has vigilance.

[common] common

Jumpstart

7 Kč
Vyprodáno

[1][W] Battlefield Promotion

JMP#91#N
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

[common] common

Jumpstart

7 Kč
Vyprodáno

[B] Festering Newt

JMP#234#N
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

[common] common

Jumpstart

7 Kč
Vyprodáno

[2][U] Sweep Away

JMP#180#N
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

[common] common

Jumpstart

7 Kč
Vyprodáno

[4][G] Vastwood Zendikon

JMP#440#N
Enchant landEnchanted land is a 6/4 green Elemental creature. It's still a land.When enchanted land dies, return that card to its owner's hand.

[common] common

Jumpstart

7 Kč
Vyprodáno

[3][R] Warfire Javelineer

JMP#370#N
When Warfire Javelineer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

[uncommon] uncommon

Jumpstart

7 Kč
Vyprodáno
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