For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equip abilities you activate of other Equipment cost less to activate.Equipped creature has double strike.Equip
The Monumental Facade enters with two oil counters on it.: Add ., Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
The Monumental Facade enters with two oil counters on it.: Add ., Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
Trample, hasteWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
Enchant creatureWhen Mesmerizing Dose enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Enchanted creature doesn't untap during its controller's untap step.
Enchant creatureWhen Mesmerizing Dose enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Enchanted creature doesn't untap during its controller's untap step.
Evolved Spinoderm enters with four oil counters on it.Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
Evolved Spinoderm enters with four oil counters on it.Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)When Venomous Brutalizer enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)When Venomous Brutalizer enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +1/-1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +1/-1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Juggernauts you control attack each combat if able.Juggernauts you control can't be blocked by Walls.Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it.Creatures you control with oil counters on them get +1/+1.
Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it.Creatures you control with oil counters on them get +1/+1.
TrampleWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.