For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+2 and has flying and haste.Equip
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+2 and has flying and haste.Equip
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equip abilities you activate of other Equipment cost less to activate.Equipped creature has double strike.Equip
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equip abilities you activate of other Equipment cost less to activate.Equipped creature has double strike.Equip
When Myr Custodian enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
When Myr Custodian enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each...