FlyingWhenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Mana Bloom enters with X charge counters on it.Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
FlyingWhen Isperia's Skywatch enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
FlyingWhen Isperia's Skywatch enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)