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[3][W] Armory Guard
RTR#2#N
Armory Guard has vigilance as long as you control a Gate.
[common] common
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[3][W] Armory Guard - Foil
RTR#2#F
Armory Guard has vigilance as long as you control a Gate.
[common] common
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[3][G] Towering Indrik
RTR#137#N
Reach (This creature can block creatures with flying.)
[common] common
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[3][G] Towering Indrik - Foil
RTR#137#F
Reach (This creature can block creatures with flying.)
[common] common
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[G][W] Call of the Conclave
RTR#146#N
Create a 3/3 green Centaur creature token.
[uncommon] uncommon
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[4][R][R] Chaos Imps
RTR#90#N
FlyingUnleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Chaos Imps has trample as long as it has a +1/+1 counter on it.
[rare] rare
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[U-R] Blistercoil Weird
RTR#211#N
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
[uncommon] uncommon
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[1][B] Ultimate Price
RTR#82#N
Destroy target monocolored creature.
[uncommon] uncommon
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