FlyingUnleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Chaos Imps has trample as long as it has a +1/+1 counter on it.
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
TrampleVolatile Rig attacks each combat if able.Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Electrickery deals 1 damage to target creature you don't control.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)