When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
FlyingAt the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Flash (You may cast this spell any time you could cast an instant.)Haste: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
Choose one —• Counter target noncreature spell unless its controller pays .• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards.
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Whenever another creature you control enters, you gain life equal to that creature's toughness., : Populate. (Create a token that's a copy of a creature token you control.)
Choose one —• Target creature gets +2/+2 and gains trample until end of turn.• Exile target creature with power 5 or greater.• Create a 2/2 white Knight creature token with vigilance.