Spike Soldier enters with three +1/+1 counters on it., Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature can't attack this turn.
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.Enchanted creature can't block.
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.All creatures able to block enchanted creature do so.
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature gets +3/+0 until end of turn.