Stronghold
[2][G] Spike Worker
STH#120#N
Spike Worker enters with two +1/+1 counters on it., Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Stronghold
[common] common
[G] Crossbow Ambush
STH#105#N
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Stronghold
[common] common
[2][G][G] Endangered Armodon
STH#107#N
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Stronghold
[common] common
[B] Lab Rats
STH#61#N
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Create a 1/1 black Rat creature token.
Stronghold
[common] common
[W] Samite Blessing
STH#13#N
Enchant creatureEnchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Stronghold
[common] common
[2][G] Lowland Basilisk
STH#109#N
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Stronghold
[common] common
[G] Skyshroud Archer
STH#114#N
: Target creature with flying gets -1/-1 until end of turn.
Stronghold
[common] common
[U] Mind Games
STH#38#N
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Tap target artifact, creature, or land.
Stronghold
[common] common
[4] Hornet Cannon
STH#136#N
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Stronghold
[uncommon] uncommon