When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)Whenever you cast a spell that targets a creature you control, draw a card.
You don't lose the game for having 0 or less life.As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)Whenever you cast a spell that targets a creature you control, draw a card.
Enchant creatureWhen Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)Enchanted creature gets +2/+2 and has vigilance.