Torment
[3][U] Churning Eddy - Foil
TOR#32#F
Return target creature and target land to their owners' hands.
[common] common
Torment
[1][R][R] Balthor the Stout
TOR#91#N
Other Barbarian creatures get +1/+1.: Another target Barbarian creature gets +1/+0 until end of turn.
[rare] rare
Torment
[1][B][B] Cabal Torturer - Foil
TOR#53#F
, : Target creature gets -1/-1 until end of turn.Threshold — , : Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
[common] common
Torment
[4][R] Pardic Lancer - Foil
TOR#107#F
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
[common] common
Torment
[1][B][B] Rancid Earth
TOR#78#N
Destroy target land.Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
[common] common
Torment
[3][W] Major Teroh
TOR#8#N
Flying, Sacrifice Major Teroh: Exile all black creatures.
[rare] rare
Torment
[1][U] Cephalid Snitch - Foil
TOR#30#F
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
[common] common
Torment
[R][R] Skullscorch
TOR#114#N
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
[rare] rare
Torment
[W] Pay No Heed - Foil
TOR#12#F
Prevent all damage a source of your choice would deal this turn.
[common] common
Torment
[1][B] Strength of Lunacy
TOR#86#N
Enchant creatureEnchanted creature gets +2/+1 and has protection from white.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
[uncommon] uncommon
Torment
[1][W] Mystic Familiar - Foil
TOR#11#F
FlyingThreshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
[common] common
Torment