Destroy all enchantments.Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
At the beginning of your upkeep, you lose 1 life.At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
You don't lose the game for having 0 or less life.When you have 20 or more life, you lose the game.Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
When Laquatus's Champion enters, target player loses 6 life.When Laquatus's Champion leaves the battlefield, that player gains 6 life.: Regenerate Laquatus's Champion.
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)