Enchant creatureEnchanted creature has ": This creature gets +1/+1 until end of turn."When enchanted creature dies, return that card to the battlefield under your control.
First strikeThreshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has ", : Destroy target red creature."
TrampleThreshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has ", : Destroy target green creature."
You don't lose the game for having 0 or less life.When you have 20 or more life, you lose the game.Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Enchant creatureEnchanted creature gets +2/+1 and has protection from white.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Green creatures and white creatures can't block this turn.Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)