Tempest
[2] Magnetic Web
TMP#295#N
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able., : Put a magnet counter on target creature.
[rare] rare
Tempest
[1][W] Soltari Emissary
TMP#42#N
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
[rare] rare
Tempest
[4][B] Extinction
TMP#135#N
Destroy all creatures of the creature type of your choice.
[rare] rare
Tempest
[3][B][B][B] Minion of the Wastes
TMP#146#N
TrampleAs Minion of the Wastes enters, pay any amount of life.Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
[rare] rare
Tempest
[2][U][U] Rootwater Matriarch
TMP#83#N
: Gain control of target creature for as long as that creature is enchanted.
[rare] rare
Tempest
[3][R][R] Flowstone Wyvern
TMP#176#N
Flying: Flowstone Wyvern gets +2/-2 until end of turn.
[rare] rare
Tempest
[4] Echo Chamber
TMP#282#N
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
[rare] rare
Tempest
[1][B] Dauthi Ghoul
TMP#121#N
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
[uncommon] uncommon
Tempest
[2][R] Barbed Sliver
TMP#163#N
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
[uncommon] uncommon
Tempest