Tempest
[4][B] Bellowing Fiend
TMP#108#N
FlyingWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
[rare] rare
Tempest
[1][W] Soltari Trooper
TMP#47#N
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
[common] common
Tempest
[1][U] Interdict
TMP#69#N
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)Draw a card.
[uncommon] uncommon
Tempest
[1][G] Rampant Growth
TMP#245#N
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
[common] common
Tempest
[3][W] Angelic Protector
TMP#2#N
FlyingWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
[uncommon] uncommon
Tempest
[3][R][R] Magmasaur
TMP#188#N
Magmasaur enters with five +1/+1 counters on it.At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
[rare] rare
Tempest