Chaotic Goo enters with three +1/+1 counters on it.At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Flying (This creature can't be blocked except by creatures with flying or reach.)When Rathi Dragon enters, sacrifice it unless you sacrifice two Mountains.
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.: Destroy target Reflection.
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Searing Touch deals 1 damage to any target.
Flying: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
Shadow (This creature can block or be blocked by only creatures with shadow.): The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)As an additional cost to cast this spell, sacrifice a creature.You gain life equal to the sacrificed creature's toughness.
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.