At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.: Destroy target Reflection.
Flying: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
Chaotic Goo enters with three +1/+1 counters on it.At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)As an additional cost to cast this spell, sacrifice a creature.You gain life equal to the sacrificed creature's toughness.
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able., : Put a magnet counter on target creature.
TrampleAs Minion of the Wastes enters, pay any amount of life.Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Return target permanent to its owner's hand.
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Shadow (This creature can block or be blocked by only creatures with shadow.): The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
FlyingAs Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.: Dracoplasm gets +1/+0 until end of turn.
X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.