Tempest
[1][R][R][R] Furnace of Rath
TMP#177#N
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
[rare] rare
Tempest
[W] Flickering Ward
TMP#19#N
Enchant creatureAs Flickering Ward enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.: Return Flickering Ward to its owner's hand.
[uncommon] uncommon
Tempest
[2][U] Propaganda
TMP#80#N
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
[uncommon] uncommon
Tempest
[5][G][G][G] Verdant Force
TMP#263#N
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
[rare] rare
Tempest
[3][W][B] Selenia, Dark Angel
TMP#270#N
FlyingPay 2 life: Return Selenia, Dark Angel to its owner's hand.
[rare] rare
Tempest
[G] Eladamri's Vineyard
TMP#223#N
At the beginning of each player's first main phase, that player adds .
[rare] rare
Tempest
[3][U] Tradewind Rider
TMP#98#N
Flying, Tap two untapped creatures you control: Return target permanent to its owner's hand.
[rare] rare
Tempest
[1][U] Mana Severance
TMP#73#N
Search your library for any number of land cards, exile them, then shuffle.
[rare] rare
Tempest
[3][G][G] Nature's Revolt
TMP#240#N
All lands are 2/2 creatures that are still lands.
[rare] rare
Tempest