: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
FlyingAs Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.: Dracoplasm gets +1/+0 until end of turn.
X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able., : Put a magnet counter on target creature.
TrampleAs Minion of the Wastes enters, pay any amount of life.Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)