FlyingAs Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.: Dracoplasm gets +1/+0 until end of turn.
X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able., : Put a magnet counter on target creature.
TrampleAs Minion of the Wastes enters, pay any amount of life.Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.