Tempest
[2][W][W] Field of Souls
TMP#18#N
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
[rare] rare
Tempest
[2] Magnetic Web
TMP#295#N
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able., : Put a magnet counter on target creature.
Tempest
[rare] rare
[1][W] Soltari Emissary
TMP#42#N
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
[rare] rare
Tempest
[4] Cold Storage
TMP#280#N
: Exile target creature you control.Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
Tempest
[rare] rare
[1][W] Oracle en-Vec
TMP#31#N
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
[rare] rare
Tempest
[3][B][B][B] Minion of the Wastes
TMP#146#N
TrampleAs Minion of the Wastes enters, pay any amount of life.Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
[rare] rare
Tempest
[1][R][R] Starke of Rath
TMP#205#N
: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
[rare] rare
Tempest
[1][U][U] Capsize
TMP#55#N
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Return target permanent to its owner's hand.
Tempest
[common] common
[X][R] Scorched Earth
TMP#200#N
As an additional cost to cast this spell, discard X land cards.Destroy X target lands.
[rare] rare
Tempest
[2][G][G][G] Overrun
TMP#243#N
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Tempest
[uncommon] uncommon