Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)Other Elves have shroud. (They can't be the targets of spells or abilities.)
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
When Sarcomancy enters, create a 2/2 black Zombie creature token.At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.