At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.−7: Return all enchantment cards from your...
+2: Draw a card. Each player mills two cards.−5: Put target creature card from a graveyard onto the battlefield under your control.−11: Gain control of all creatures target opponent controls.
IndestructibleAs long as your devotion to black is less than five, Erebos isn't a creature.Whenever another creature you control dies, you may pay 2 life. If you do, draw a card., Sacrifice another creature: Target creature gets -2/-1 until end of turn.
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.−7: You may cast up to three spells from among face-up cards your opponents own from exile...
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
+2: Draw a card. Each player mills two cards.−5: Put target creature card from a graveyard onto the battlefield under your control.−11: Gain control of all creatures target opponent controls.
Choose one —• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.• Nylea's Intervention deals twice X damage to each creature with flying.