(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — Create a 0/4 colorless Wall artifact creature token with defender.III — You gain 2 life.
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Pegasus creatures you control have lifelink.Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Choose one —• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.• Counter target spell unless its controller pays twice .
When Woe Strider enters, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Woe Strider escapes with two +1/+1 counters on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature an opponent controls with power 2 or less.II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.III — Exile target opponent's graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Scry 2.II — Choose a card name.III — When you cast a spell with the chosen name for the first time this turn, draw two cards.IV — Look at the top card of each player's library.
Haktos the Unscarred attacks each combat if able.As Haktos enters, choose 2, 3, or 4 at random.Haktos has protection from each mana value other than the chosen number.
FlashWhen Ashiok's Erasure enters, exile target spell.Your opponents can't cast spells with the same name as the exiled card.When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.III — You gain X life and scry X, where X is the number of Zombies you control.
Flying, lifelinkWhenever you draw a card, Dream Trawler gets +1/+0 until end of turn.Whenever Dream Trawler attacks, draw a card.Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
Enchant creatureEnchanted creature gets +4/+4.When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
ReachWhen Chainweb Aracnir enters, it deals damage equal to its power to target creature with flying an opponent controls.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Chainweb Aracnir escapes with three +1/+1 counters on it.
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)