FlyingWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Create a 1/1 white Human Soldier creature token.II — Put three +1/+1 counters on target creature you control.III — If you control a creature with power 4 or greater, draw two cards.IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one...
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
When Reverent Hoplite enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
FlashWhen Ashiok's Erasure enters, exile target spell.Your opponents can't cast spells with the same name as the exiled card.When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Flying, haste: Phoenix of Ash gets +2/+0 until end of turn.Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Phoenix of Ash escapes with a +1/+1 counter on it.
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional ., Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchant creatureEnchanted creature gets +4/+4.When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.