IndestructibleAs long as your devotion to red is less than five, Purphoros isn't a creature.Other creatures you control have haste.: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Creature and enchantment spells you control can't be countered.: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
: Bronzehide Lion gains indestructible until end of turn.When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
When Kroxa enters, sacrifice it unless it escaped.Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
HasteOther Satyrs you control get +1/+1 and have haste.Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.−7: You may cast up to three spells from among face-up cards your opponents own from exile...
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.−7: Return all enchantment cards from your...
+2: Draw a card. Each player mills two cards.−5: Put target creature card from a graveyard onto the battlefield under your control.−11: Gain control of all creatures target opponent controls.
+2: Draw a card. Each player mills two cards.−5: Put target creature card from a graveyard onto the battlefield under your control.−11: Gain control of all creatures target opponent controls.
IndestructibleAs long as your devotion to red and green is less than seven, Klothys isn't a creature.At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.−7: Return all enchantment cards from your...
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.−7: You may cast up to three spells from among face-up cards your opponents own from exile...
IndestructibleAs long as your devotion to black is less than five, Erebos isn't a creature.Whenever another creature you control dies, you may pay 2 life. If you do, draw a card., Sacrifice another creature: Target creature gets -2/-1 until end of turn.
FlyingWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.