When Uro enters, sacrifice it unless it escaped.Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
LifelinkWhen Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle.Spells you cast from your graveyard cost less to cast.
IndestructibleAs long as your devotion to red is less than five, Purphoros isn't a creature.Other creatures you control have haste.: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
FlyingWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
IndestructibleAs long as your devotion to red and green is less than seven, Klothys isn't a creature.At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
IndestructibleAs long as your devotion to red and green is less than seven, Klothys isn't a creature.At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
IndestructibleAs long as your devotion to black is less than five, Erebos isn't a creature.Whenever another creature you control dies, you may pay 2 life. If you do, draw a card., Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.: Polukranos fights another target creature.Escape—, Exile six other cards from your graveyard.
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.−7: You may cast up to three spells from among face-up cards your opponents own from exile...