At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.• 3/1 Human Warrior with trample and haste.• 2/1 Human Cleric with lifelink and haste.• 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback
When Journey to Nowhere enters, exile target creature.When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Escalate (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player discards all the cards in their hand, then draws that many cards.• Collective Defiance deals 4 damage to target creature.• Collective Defiance deals 3 damage to target opponent or planeswalker.
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
When Journey to Nowhere enters, exile target creature.When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Enchant landWhen Buried in the Garden enters, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant landWhen Buried in the Garden enters, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Choose one —• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)• Counter target noncreature spell unless its controller pays .