— When this permanent leaves the battlefield, target player discards a card. — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. — 3/3 — 6/5
— Menace — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) — 2/3 — 10/10
— When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") — When this permanent dies, destroy target nonland permanent. — 3/3 — 6/2
— Lifelink — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. — 1/4 — 6/8
— Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control. — : Untap another target permanent. — 4/4 — 7/8
— : This creature gets +1/-1 until end of turn. — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. — 5/1 — 4/7
— : Target creature gains all creature types until end of turn. — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. — 2/4 — 8/7
— Whenever this creature attacks, scry 1. — Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment. — 4/5 — 8/4
— : Target creature can't block this creature this turn. — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. — 2/4 — 7/2
— Hellbent — This creature gets +3/+3 as long as you have no cards in hand. — , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. — 1/5 — 6/3
— When this permanent leaves the battlefield, draw a card. — Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn. — 4/2 — 5/6
— : Add one mana of any color. — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. — 5/1 — 4/8
— : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. — Protection from odd mana values — 4/1 — 6/6
— Whenever this permanent dies, you may return target creature to its owner's hand. — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. — 3/3 — 2/6
— Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. — 2/3 — 8/4
— Exile this permanent: You may cast target nonland card from your graveyard this turn. — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. — 1/5 — 5/4
— Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) — Shadow (This creature can block or be blocked only by creatures with shadow.) — 1/5 — 7/4