— Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) — Indestructible — 3/2 — 5/4
— Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. — Hexproof — 4/2 — 6/6
— Whenever this creature attacks, you get . — Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) — 4/2 — 6/9
— : Add . Spend this mana only to cast creature spells. — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. — 2/4 — 8/6
— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. — Whenever this creature deals combat damage to a player, that player mills twice that many cards. — 2/3 — 7/2
— : Exile target card from a graveyard. — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. — 4/2 — 6/9
— Sacrifice this permanent: Draw two cards. — Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) — 4/1 — 8/7